cool tks will dig it out as soon i have time 
is it also editable that u get 5 points for setting a bomb and 3 for defusing?
edit:::::: oke i used winmerge, and couldnt find stuff that i didnt have, only some stuff for showing your meltpoints, but nothing for showing names....
this is my code for meltpoints
Code:
award_melter_points local.melters:
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt" || level.mef_baseversion == "aa")
{
for (local.i = 0; local.i < local.melters.size; local.i++)
{
local.melter = local.melters[local.i]
if (local.melter != NULL)
{
if (local.melter.ft_meltscore == NIL)
{
local.melter.ft_meltscore = 0.0
local.melter.ft_awardedpoints = 0
}
local.melter.ft_meltscore += (1.0 / local.melters.size)
local.totalpoints = int local.melter.ft_meltscore
// round up to the nearest integer
if ((local.melter.ft_meltscore - local.totalpoints) > 0.0)
{
local.totalpoints += 1
}
local.award = local.totalpoints - local.melter.ft_awardedpoints
if (local.award > 0)
{
if(level.mef_baseversion == "aa")
{
/// AA way with Reborn to add kills
local.melter addkills local.award
}
else
{
/// SH or BT way to add kills
local.melter commanddelay 0 addKills local.award
}
local.melter.ft_awardedpoints += local.award
}
}
}
}
end
this is zappa's
Code:
award_melter_points local.melters:
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt" || level.mef_baseversion == "aa")
{
for (local.i = 0; local.i < local.melters.size; local.i++)
{
local.melter = local.melters[local.i]
if (local.melter != NULL)
{
if (local.melter.ft_meltscore == NIL)
{
local.melter.ft_meltscore = 0.0
local.melter.ft_awardedpoints = 0
}
local.melter.ft_meltscore += (1.0 / local.melters.size)
local.totalpoints = int local.melter.ft_meltscore
// round up to the nearest integer
if ((local.melter.ft_meltscore - local.totalpoints) > 0.0)
{
local.totalpoints += 1
}
local.award = local.totalpoints - local.melter.ft_awardedpoints
if (local.award > 0)
{
local.melter commanddelay 0 addKills local.award
local.melter.ft_awardedpoints += local.award
local.melter iprint "You added melt points"
local.melter iprint ("Your Melts This Round: " + local.melter.ft_awardedpoints) 1
//local.melter stufftext ("locationprint 500 250 Your-Melts-This-Round:" + local.melter.ft_awardedpoints)
if(local.melter.dmteam == "allies") {
level.teamin = 2
level.alliesmelt++
}
if(local.melter.dmteam == "axis") {
level.teamin = 1
level.axismelt++
}
}
}
}
}
end
}
my game crashes as soon as i melt someone, so maybe its an linux issue.
in the past i added meltpoint ot my windows server.... than changed to a linux server and copied and paste all the mods from windows into my linux server.... and they all crashed, than someone had to change the meltpoints code to work with linux
and maybe a reason why the names dont show, becease some windows to linux buggs
also when i use zappas ft.scr my server crahses at freezing.ft.rar
there is my ft.scr